Using Games for Climate Education
As a part of the White House Office of Science and Technology Policy’s Climate Education and Literacy Initiative (Highlight 21), Federal and non-governmental experts are collaborating to harness the promise of educational games and interactive media to enhance understanding and awareness of climate-change impacts and solutions. Games are increasingly used in educational settings to help inspire curiosity, creativity, collaboration, optimism, and problem-solving skills among a wide variety of audiences. Games address real-world challenges, compress time and space, encourage systems thinking, and promote active engagement, making them particularly well-suited to climate-change education.
Two “game jams” in the past year have helped to connect American students and citizens with the best-available science-based information about